RoWorld Sea Guide: Coasts, Trade and Overseas Expansion
Quick answer
- Troop boats carry an overseas attack; warships can stop transports.
- Ports support trade income and enable warship construction.
- Choose a useful landing or sea objective before committing repeatedly.
A coast changes the opening problem
In RoWorld, water can separate your nation from a land target without removing it from the campaign. Troop boats provide an overseas attack route.
A coastal position can therefore offer expansion choices, but it can also receive pressure from the sea.
Look at the destination and the water between you. A small island may be a useful foothold or a place where a rival survives and rebuilds. Decide what controlling it would help you do next.
Give port development a maritime purpose
Ports send trade ships that generate gold and allow warship construction. Choose whether your next investment is meant to fund the nation, contest ships or support an overseas approach. Those aims can overlap, but they should not be confused.
Warships can shoot enemy transports and interfere with trade. If an opponent controls the approach, another troop boat may repeat the same failure. The warship guide handles that sea-control decision.
Land where the campaign can continue
Choose an overseas target that gives your nation a useful position rather than a distant patch you cannot follow up. Account for the target army and the response after your boat arrives. A departure from your own coast is only the start of the operation.
Use amphibious landings for the attack sequence. For the infrastructure that supports income and naval construction, return to ports. Keep the land campaign and its sea routes connected.